#include "Globals.h"
#include <string>

ID3D11Device* Globals::Device = NULL;
ID3D11DeviceContext* Globals::Context = NULL;
HWND Globals::Window = NULL;
HINSTANCE Globals::AppInstance = NULL;

bool Globals::MOUSE_ACQUIRED = false; // set as false, so the mouse gets acquired in the beginning
bool Globals::CORRECTLY_SETUP = true;

bool Globals::SHOW_DEBUG = true;
bool Globals::SHOW_INFO = true;
bool Globals::SHOW_ERRORS = true;

char* Globals::RES_PATH = ".\\Res\\";

Cameras::BaseCamera* Globals::ActiveCamera = NULL;